The Science of Web Art, Design and Development

If one can’t design without a computer, then is no designer at all

I was just watching the Helvetica Film that just arrived after a very long wait, and I one of the many interesting things was to see designer Win Crouwel saying

You can’t make better design with computers, but you can speed up your work

Win Crouvel

I’ve been a computer geek for almost as long as I know my own name and I’ve also been very passionated about them, but then for some strange reason I ended up studying architecture before I turned to computers again and this is where I started to become a designer.

In the 90s it was common in the architecture milieu (at least the one that surrounded me) to see computers as the devil and I have seen professors and colleagues to speak of computers as Tomás de Torquemada would have spoken about witches in Medieval Spain.

I never agreed with them for a second, yet, there is truth in the fact that a lot of computer automatic features are being overly used in place of plain creativity.

A touching thing in Win Crouwel’s interview is that, different from other designers without a strong computer background I’ve known, he clearly stated he wished he had computers in the sixties, so they could produce more.

This is a sensitive statement, and his quote at the begin of this post summarize my ups and downs with these thoughts for years.

Computers are a great tool, probably the best design tool yet invented, but is just a tool, if one can’t produce design without it then is no designer at all.

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15 Comments

  • 1

    True for writers, too! The best computer in the world can’t come up with the orginal ideas, or even a fine expression of old ideas! And sometimes the same things about computers that make the act of creation faster and more easy… are the same things that sometimes get in the way. A simple example: when you hit a bit of a block in the middle of writing an article, it can be all too easy to start mucking about with the formatting instead of worrying about the words. I can certainly see how the *technical tools* might get in the way of the *artistic* part of web design’s creative process, too.

    Thursday, 3 January 2008, 20:27
  • 2

    @Jen / domestika -

    And sometimes the same things about computers that make the act of creation faster and more easy… are the same things that sometimes get in the way.

    Very true, sometimes is just too easy to be distracted with the many possibilities a computer offers these days.

    That would deserve a post on its own, maybe even a blog on its own… see, I’m getting distracted already…

    On that point, I think if Win Crouvel don’t use computers as fast as he would like, at least I think he doesn’t get as distracted as we, computer geeks. It is a trade-off, certainly.

    Friday, 4 January 2008, 3:23
  • 3

    And the Church said, “Amen!”

    I agree that computers are a great tool and they allow for speedy delivery. But the sense of design should come from within the person, and when all else fails, the design should come to existence by means of simple pencil and paper.

    :: efrain

    Friday, 4 January 2008, 11:11
  • 4

    @efrain gomez -

    …the sense of design should come from within the person, and when all else fails, the design should come to existence by means of simple pencil and paper.

    Right! Design is not about tools, is about thoughs, pencils and mice are among the tools available, and it is interesting to see there is space for even much different stuff.

    Take for instance Henri Matisse’s experiments with colours. Roughly speaking he didn’t wanted colour to be second best to shapes so he painted first and shaped later, so he used scissors instead of pencils.

    Even though Matisse was a painter and not a designer I think the comparison is rather fair.

    Friday, 4 January 2008, 12:54
  • 5

    Hmm… I think we might be on the verge this not being true. I have recently read an article in Dwell magazine (one of my faves) about a project where they used a computer modeling system that created the design based on parameters given to it. The mathematics and the geometry expressed in the design were impossible to design and also build without sophisticated computers and computerized cutting and fabrication.

    However, in order to do anything well, we have to know our history and evolution of the process. So yes, if you were to take away the computers, what could you design? Personally, I still draw better on paper than on a Wacom.

    Saturday, 5 January 2008, 5:26
  • 6

    @Michael Martine - I think you have spotted a nice subtlety here, and I will gladly use it to broaden the discussion.

    Design is different from Art and while I strongly struggle to accept the idea that a computer can make art (which is different from saying a computer can’t be used as a tool for that) I don’t think a computer can’t produce design elements by itself by following mathematical parameters, in fact we use tools like these all the time with great results.

    The only thing being that the person behind the computer becomes an operator rather than a designer.

    I think the point is that changing the parameters on the program you will need conscious human intervention that can only come from a creative mind (rather than a computer) processing this info.

    By the way, I didn’t know Dwell but I liked it, could you point that particular article you mentioned? I couldn’t find it.

    Saturday, 5 January 2008, 6:19
  • 7

    Sadly, that article is only in the print version of the magazine. But the gist of it was they fed in requirements and parameters into what was essentially a modeling program turned inside-out, and it then “designed” the structure by doing all the mathematical heavy lifting.

    Saturday, 5 January 2008, 6:40
  • 8

    @Michael Martine - Such a pitty, I’d like to read it.

    Anyway, although the title was a little too provokative, you are certainly right about one thing. The amount of technical work to render a design piece can be too high for a human to complete it.

    As the creative process is continuous, you don’t only design before producing, you also design while rendering, so this speed up really matters.

    Yet, as Win Crouvel said, the computer itself can’t make your design better, it can only help you lift the technical burden and free you from it.

    But as design is concerned I don’t think there is any possibility that computers will make humans unnecessary in the future.

    Saturday, 5 January 2008, 9:42
  • 9

    My first exposure to computers came during the heady days of time-sharing, teletypes and paper tape storage.
    As a result of this minimalist introduction, the idea of designing WITH a computer was a foreign as walking downtown and talking to someone through a small plastic box.

    I have designed many things. Easy things were created in my head, tougher things were scribbled on legal pads, impossible things were -gasp!- worked out with calculators, colored pencils and graph paper.

    To me, the process of design IS an art. In fact, I might go so far as to say that design is an end to itself!

    Have you ever had flights of fancy, when it came to developing a piece of software? Everything works in this fantasy, because you designed it to. Sadly, bringing these wild things to life may fail due to lack of practical knowledge.

    But, in the old days, you would just send your idea down to the programmers. These poor saps didn’t have a creative bone in their bodies, but they knew how to turn your design into working software.

    And you got the glory…

    Mitch

    Monday, 7 January 2008, 18:09
  • And you got the glory…

    It is true! The glory always go to the one who have done the thing that makes it different from the rest, no matter if it is small or big.

    Thursday, 10 January 2008, 1:29
  • Mohsin says:

    I think this depends on where you feel most comfortable while designing. If I’ve never tried to design on a paper, I’ll certainly have a hard time making sketches with a pen and paper.

    Also, when it comes to web design, it would be rather pointless to try and design the whole thing on a paper. How can you ever put together a working layout without the specialized web design tools available on computers?

    Sunday, 13 January 2008, 0:08
  • Nubloo says:

    Before I had a computer, I discovered my creativity and my passion for design with simple pen and paper. This used to shorten the hours in high school… Later on, when I decided I wanted to make more out of it, I switched to the computer. It is a tool only, as you say, and definitely the best tool ever invented.

    I sometimes ask myself what some people think - they have a computer and a version of Photoshop or Illustrator, and they throw some bits and fragments together and call it design.

    You need more than a computer to be a designer, it’s just a tool. It opens up nearly endless possibilities. But to make more out of these possibilities, you have to be a designer at heart and soul, not just a guy with Photoshop.

    Friday, 15 February 2008, 6:15
  • @Mohsin - I see your point and agree. I don’t use paper often myself, but what I mean is that the design occurs mostly in your head, not in the tool, being that paper or computer. Sadly, all too often of people use effects and plugins as a replacement for their own creative mind. Won’t you agree?

    @Nubloo -

    (…)But to make more out of these possibilities, you have to be a designer at heart and soul, not just a guy with Photoshop.

    I love the way you’ve put it.

    Sunday, 17 February 2008, 17:29
  • The comparison with Matisse is probably a valid one, design inspiration is essentially a creative process, a focus on the tool, rather than the mind, will ultimately be to the detriment of product quality.
    Cheers, Jimi

    Friday, 24 October 2008, 22:45
  • Marble Host says:

    Hi,
    For the designers the challenges offered by projects like this are entirely positive.You have to learn how to think on your feet and pick up new skill quickly.You also have to deal with clients face to face which can be daunting but very rewarding

    Big Projects can mean big budgets so the rewards can be financial too Nick Hayes of Identikal has been involved in serveral such projects,including a prestigious Ted Baker storefront and interior graphic work for a flagship Los Angeles store.”I think the best aspect of non- traditional work is that you are entering foreign ground .Where you are so used to working in a specific way from day to day.these projects really do break up the typical workflow and bring a lot of positive problem to what your are normally used to.We tend to enjoy these projects more than our usual work,so we jump at the chance to get them.”

    Tuesday, 10 February 2009, 10:48

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